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⚔️ Combat & events / Dungeons and expedition keys
Survival handbook

Dungeons and expedition keys

Three cooperative expeditions: keys, floor objectives and death rules.

Read time 1 min October 2026 edition

Useful commands

The ones you'll probably use in-game.

Choose an expedition

Actual expedition menu. The Lair entry does not mean that public access is enabled.
Actual expedition menu. The Lair entry does not mean that public access is enabled.

Open /mazmorras or speak to the Combat NPC at spawn. Echo Mine, Haunted Cemetery and Ancient Ruins are enabled. Each new entry uses one matching expedition key, with no separate money or rank entry fee. These keys are different from crate keys.

Swipe the table sideways to see every column.

ExpeditionKeyFinal boss
Echo MineDiamondNémoth
Haunted CemeteryEmeraldLord Dracula
Ancient RuinsEpic / StarPharaoh

Clear the floors and claim the loot

The three expeditions have three floors. Defeat the required enemies to unlock the next portal and follow the progress messages. Chests may stay sealed until the floor objective is complete. Echo Mine chests can be claimed once per player per run.

Leave with /amineleave or crouch at an exit portal. Collect your rewards before the end-of-run evacuation.

Death and re-entry

In these three expeditions you keep your inventory and experience when you die. Death grants a 15-minute free re-entry window, using the same entry command. A fresh expedition entry consumes another key. Ordinary grave rules do not apply here.

Lair of Horrors: not publicly open

The menu contains Lair of Horrors and an Infernal Key recipe exists. Public access is currently disabled. Seeing a menu entry does not mean it is open; do not craft its key expecting immediate access. Arena bosses are also restricted. Check the opening announcements before planning those encounters.

Up next Forging and keysDimensional equipmentGraves on death