Dungeons and expedition keys
Three cooperative expeditions: keys, floor objectives and death rules.
Useful commands
The ones you'll probably use in-game.
Choose an expedition
Open /mazmorras or speak to the Combat NPC at spawn. Echo Mine, Haunted Cemetery and Ancient Ruins are enabled. Each new entry uses one matching expedition key, with no separate money or rank entry fee. These keys are different from crate keys.
Swipe the table sideways to see every column.
| Expedition | Key | Final boss |
|---|---|---|
| Echo Mine | Diamond | Némoth |
| Haunted Cemetery | Emerald | Lord Dracula |
| Ancient Ruins | Epic / Star | Pharaoh |
Clear the floors and claim the loot
The three expeditions have three floors. Defeat the required enemies to unlock the next portal and follow the progress messages. Chests may stay sealed until the floor objective is complete. Echo Mine chests can be claimed once per player per run.
Leave with /amineleave or crouch at an exit portal. Collect your rewards before the end-of-run evacuation.
Death and re-entry
In these three expeditions you keep your inventory and experience when you die. Death grants a 15-minute free re-entry window, using the same entry command. A fresh expedition entry consumes another key. Ordinary grave rules do not apply here.
Lair of Horrors: not publicly open
The menu contains Lair of Horrors and an Infernal Key recipe exists. Public access is currently disabled. Seeing a menu entry does not mean it is open; do not craft its key expecting immediate access. Arena bosses are also restricted. Check the opening announcements before planning those encounters.
