Clans
Join or create a permanent clan with its own tag, bank, base and K/D ranking. Playing as a group makes PvP and clan wars easier, and with temporary parties you can take on bosses and dungeons together.
- Creating a clan costs $500 and verifying it $2,000 (minimum 3 members)
- The clan tag is 2 to 5 letters and shows as [TAG] in chat
Useful commands
The ones you'll probably use in-game.
Creating or joining a clan
A clan is a permanent group with a name, a 2 to 5 letter tag and its own ranking. The tag shows up as [TAG] in front of your name in chat.
To create and verify a clan:
/clan create <tag> <nombre>— costs $500.- Get at least 3 members together.
/clan verify— costs $2,000 and gets your clan listed on the public ranking.
To join an existing clan, someone has to invite you with /clan invite; you accept with /accept or turn it down with /deny. The clan has a shared bank and can set a base with /clan home.
Unverified clans don't show up in
/clan listand hold fewer members (10 versus 30 for verified ones).
Ranks within the clan
Every member has a rank that decides what they can do. The leader promotes and demotes with /clan promote and /clan demote.
| Rank | What they can do |
|---|---|
| Recluta (recruit) | View stats, kills and the ranking |
| Embajador (ambassador) | Manage alliances and rivalries, declare wars, ally chat |
| Tesorero (treasurer) | View the bank, deposit and withdraw clan money |
| Líder (leader) | All of the above + invite, kick, promote and disband |
Clan and ally chat
- Clan chat: start your message with a period (
.) or use/clan chat. Only your clanmates can read it. - Ally chat: use
/ally <mensaje>to talk to all the members of your allied clans. - Bulletin board: when you log in you'll see the latest notices from the clan board, via
/clan bb.
Alliances, rivalries and war
Clans can set relationships with each other (from Embajador rank up, and with a minimum of 3 members):
- Allies: up to 5 per clan. You share ally chat with them and they don't count as kills.
- Rivals: killing a rival is worth double points on the ranking.
- War: while it lasts, the rival clan can attack you and interact with your builds. A war expires after 24 hours (or 1 hour if whoever declared it logs off).
Friendly fire is off by default: clanmates can't hurt each other unless the leader turns it on.
To prevent kill farming: only up to 5 kills on the same player count, with at least 30 seconds between each one.
Clan ranking
The global ranking, which you can see with /clan list, is sorted by K/D (kills divided by deaths). The type of victim changes how many points each kill adds.
| Victim | Ranking points |
|---|---|
| Rival | +2.0 |
| Neutral player | +1.0 |
| Ally | -1.0 |
| Player without a clan | 0.0 |
Group play: bosses and dungeons
To take on bosses and dungeons together (Mirabelle, Vargren, the Echo Mine...), you use temporary parties of up to 4 players, separate from your clan.
- The leader invites with
/guild invite <jugador>(this creates the party automatically). - Invitees accept with
/guild acceptwithin 60 seconds. - The leader runs the boss command and everyone goes in together.
The entry cost is charged to each member separately, and everyone must meet the minimum rank and have the money, or the party doesn't get in. The leader can kick with /guild kick, and the party is dissolved with /guild disband.
You can be in a clan and in one of these parties at the same time with no conflict at all. Check the bosses page for each dungeon's requirements.