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💰 Economy / Jobs
Quick guide

Jobs

The 12 jobs pay you coins for doing normal gameplay stuff: mining, chopping wood, fishing, farming, building and more. You're enrolled in all 12 from your very first login — no need to join anything.

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The essentials

The 12 jobs pay you coins for doing normal gameplay stuff: mining, chopping wood, fishing, farming, building and more. You're enrolled in all 12 from your very first login — no need to join anything.

Key facts
  • 12 jobs; you're enrolled in all of them automatically from your first login
  • Max level per job: 200
Try this
/trabajos

Main jobs menu: level, XP, per-action payouts and progression

Useful commands

The ones you'll probably use in-game.

/trabajos/jobclaim
01 The 12 jobs and their top payouts Each job pays based on the action you perform.

Each job pays based on the action you perform. Your income goes up with your level in that job and drops a bit if you have several jobs active at once. These are the highest base payouts for each one:

JobActivityBest base payout (per action)
MineroBreaking ores and stoneAncient debris $20 · Diamond $10.5 · Iron $8
LeñadorChopping logsCherry/Pale/Crimson/Warped $4 · Regular logs $3.5
AgricultorHarvesting mature cropsHoney $11 · Nether wart $9.5 · Base crops $8.5
CazadorKilling mobsDragon/Warden $154 · Wither $92 · Elder guardian $61.5 · Ravager $46
ExcavadorDigging dirt, sand and the likeSoul sand/Mycelium $5 · Red sand/Clay/Gravel $3.5
ConstructorPlacing processed blocksGlowstone/Sea lantern/Quartz $32 · Bricks/Deepslate $24
ArtesanoCrafting at a crafting tableBeacon $200 · Enchanting table $60 · Anvil $40
HerreroCrafting and repairing gearNetherite chestplate $41.5 · Diamond chestplate $28 · Netherite repair $20.5
EncantadorEnchanting and anvil repairsNetherite chestplate $153.5 · Netherite sword $122.5 · Diamond $76.5
AlquimistaBrewing potionsLingering potion $100 · Splash $83.5 · Regular $66.5
PescadorFishing (vanilla and custom fish)Radioactive/Rainbow fish $1,050 · Treasure $350 · Tropical $130
ExploradorDiscovering new chunksFirst to explore the chunk $16.5 · next ones $8.5/$3.5/$1.5/$0.5
02 How leveling works Each job goes up to level 200 .

Each job goes up to level 200. You earn job experience by performing its actions, and the experience needed to level up grows steeply with each level.

The higher your level, the more you earn per action: pay increases +1% per level, so at level 200 you earn almost triple what you did starting out.

LevelPay multiplierTotal accumulated XP
1×1.00 (base)0
10×1.091,590
50×1.49173,950
100×1.991,362,900
150×2.494,566,850
200×2.9910,785,800
03 Level rewards with /jobclaim Every level you reach unlocks a one-time money reward you claim with /jobclaim (or from the job's progression menu in /trabajos).

Every level you reach unlocks a one-time money reward you claim with /jobclaim (or from the job's progression menu in /trabajos). Rewards are independent: you can claim the level 50 one without having claimed level 10's.

These are the Minero (miner) milestones as a reference; every job follows the same curve:

LevelReward
2$20
5$100
10$320
20$1,050
30$2,100
50$5,000
75$10,000
100$16,300
150$32,500
193$50,000 (max)
04 Penalty for holding multiple jobs Having more than one job active reduces the pay of all of them: −5% for each extra job beyond the first.

Having more than one job active reduces the pay of all of them: −5% for each extra job beyond the first. With all 12 active at once you earn 45% of normal in each one.

This penalty only affects money and points, not job experience. If you want to maximize income from a single activity, quit the jobs you're not using.

Active jobsIncome multiplier
1×1.00
2×0.95 (−5%)
3×0.90 (−10%)
6×0.75 (−25%)
12 (all)×0.45 (−55%)
05 $50,000/hour cap There's a global limit of $50,000 per hour in job earnings, across all jobs combined.

There's a global limit of $50,000 per hour in job earnings, across all jobs combined. Once you hit the cap you stop earning from jobs until the counter resets (every hour). Points have their own limit of 1,500/hour.

When you hit the cap, keep farming to sell at the shop: those sales don't count toward the limit.

06 Good things to know - Agricultor: only pays for manually harvesting mature crops; automatic piston or observer farms don't pay.
  • Agricultor: only pays for manually harvesting mature crops; automatic piston or observer farms don't pay.
  • Minero: blocks you place yourself don't pay if you break them within 15 minutes, and stone or obsidian generators don't pay either.
  • Constructor: only processed blocks pay (bricks, quartz, glass, prismarine…), not raw stone or wood.
  • Alquimista: potions must be brewed by hand at the stand; hopper-filling doesn't pay.
  • Explorador: only the first player (or first few) to enter a chunk gets paid; already-visited chunks pay less and less.
Up next How to make moneyContractsShop, auction house and tradingCustom fishing